Bell · Age III · hour 13
The 13th bell
The 13th bell found the wall at 15.80 SOL. The crown sat on House Thornreach, who had bought 3.30 SOL. Tithe: 0.49 SOL.
Sealed by the Chronicler
Model: claude-opus-5 · facts from the chain

Simulation · Age III · Bell 13 · --:--:-- UTC
An on-chain siege, told by an AI
Every $SIEGE trade is a move. The wall is buys minus sells over the last hour. The biggest buyer wears the crown and takes the tithe at every bell. If the wall falls, the war chest buys and burns.
Demo wallet: 20.00 SOL · 0 $SIEGE
The Chronicler · AI · simulation
The wall
Holding
15.5SOL
Next bell
–:––
tithe 0.00 SOL
War chest
0.74
burns on a fall
The King
bought 3.79 SOL this hour
You are 3.79 SOL of buying from the crown.
The latest moves of the battle.
The war room · simulation
You get 20 demo SOL. Defend to build the wall, attack to break it, outbuy the King to take his crown. An hour lasts 90 seconds here; the rules are the real ones.
Your house
Demo wallet: 20.00 SOL · 0 $SIEGE
Race for the throne
Net buys since a (simulated) hour ago or the last fall. Selling lowers your standing.
Tithes
The wall
Holding
15.5SOL
Battle log
How the siege works
01 · Every trade is a move
Every $SIEGE buy lays stones on the wall and sends arrows at the camp. Every sell is a trebuchet shot at the gate. Even the attackers pay: every trade's creator fee goes to the castle's treasury.
02 · The wall
The wall stands on a foundation of 10 SOL. On top of it: everything bought in the last 60 minutes, minus everything sold. In a quiet hour it simply stands. It only falls when sellers outsell buyers by the whole foundation.
03 · The crown and the bell
The King is whoever bought the most, net, in the last hour. Outbuy him and the crown is yours, live. On every hour the bell rings: the King is owed the tithe, half of the hour's fees, paid an hour later if he still holds what he bought.
Minimum to wear the crown: 0.5 SOL net. Team wallets can never be King.
Net buys · last hour
USURPED · +4.1 SOL TAKES THE CROWN
TITHE · HALF OF THE HOUR'S FEES
04 · The fall
At zero the wall comes down. The AI Chronicler writes the fall of the kingdom. The King loses the unpaid tithe, and the whole war chest buys $SIEGE across a ten-minute truce and burns it. A new age begins; whoever buys most in the ruins is crowned.
The Chronicle
The Chronicler is an AI. It reads nothing but the chain and the King's decrees, and every number it writes comes from the game. In this simulation its lines come from templates with the same facts.
Bell · Age III · hour 13
The 13th bell found the wall at 15.80 SOL. The crown sat on House Thornreach, who had bought 3.30 SOL. Tithe: 0.49 SOL.
Sealed by the Chronicler
Model: claude-opus-5 · facts from the chain
Hall of Kings
The kings the bell found, newest first. Tithes paid so far: 4.12 SOL.
d5jc…Rmo5
Outbought
5yUm…u4ZN
“Walls don't build themselves, peasants.”
Outbought
NkYj…U3Go
Fell with the wall
eLFp…P1gB
“No retreat. No paper hands.”
Outbought
MDyX…xiJY
Fell with the wall
Laws of the realm
Numbers change only between ages, and only with notice. The castellan, the service that keeps the game, and this site run the same rules, word for word.
Every creator fee of every $SIEGE trade, buy or sell, goes to the treasury, a public wallet. Half becomes the King's tithe, half the war chest.
The wall is a foundation of 10 SOL plus every buy minus every sell of the last 60 minutes. After graduation the foundation is ten percent of the SOL in the pool, never less than 10 SOL.
When the wall reaches zero it falls. For 10 minutes after a fall it cannot fall again, and the hour is counted from the moment of the fall.
The King is the wallet with the most net buying (buys minus sells) since an hour ago or the last fall, whichever is later, with at least 0.5 SOL. On a tie the earlier buyer keeps it. Team wallets are listed and can never be King.
The bell rings every hour on the hour. The King at the bell is owed the tithe gathered since the last bell or fall. It is paid 1 hour later if he still holds at least the $SIEGE he bought in that hour; otherwise it goes to the war chest. With no King, the tithe goes to the war chest.
On a fall the tithe still gathering is sacked, and the whole war chest buys $SIEGE in 10 equal parts across the truce. Every token bought is burned. The buys raise the new wall but never the throne.
The King may sign a one-line decree with his wallet, free of charge. It flies on the banner and enters the chronicle. Links, addresses and slurs are struck out.
Trades count in chain order, slot first, then position in the block, with block time as the clock. Anyone can replay a day and must land on the same walls, Kings and falls.
If 7 days of bells pass without a King, the war chest buys and burns what it holds and the siege is over.
Given under the seal of the castle · $SIEGE
The treasury
Wallets
Treasury
every creator fee lands here
War chest
buys and burns on every fall
Team wallets
can never be King
War chest now
0.74 SOL
Tithe gathering
0.00 SOL
For every bell we publish the King, his net buy, the tithe and the hour's fees as JSON, and an hour later the payout transaction or why it went back. For every fall: all trades of the last hour, the ten counter-charge buys and the burn. In this simulation the numbers above are invented; the rules are not.
src/lib/siege/rules.ts
same code on the site and in the castellan
export function applyTrade(state, trade, rules) {
let next = prune(state, trade.ts, rules); // drop trades older than an hour
const tithe = Math.floor(trade.fee * rules.titheShare);
next = { ...next,
window: [...next.window, trade],
pendingTithe: next.pendingTithe + tithe, // half for the King
warChest: next.warChest + trade.fee - tithe, // half for the war chest
};
return checkFall(next, trade.ts, rules);
}
// wall = foundation + buys − sells in the window; it falls at zero
function checkFall(state, now, rules) {
if (now < state.truceUntil || wall(state) > 0) return { state, fall: null };
const fall = { age: state.age, charge: state.warChest + state.pendingTithe, … };
return { fall, state: { ...state, age: state.age + 1, ageStartedAt: now,
truceUntil: now + rules.truceMs, window: [], pendingTithe: 0, warChest: 0 } };
}Questions at the gate
No. Buying $SIEGE is defending, selling is attacking. There is no sign-up, no deposit and no extra fee. The only thing you can sign, if you are King, is a one-line decree, and that is free.
The tithe: half of the creator fees of the hour. It is owed at the bell and paid an hour later, as SOL, to the King's wallet, if the King still holds at least the $SIEGE he bought that hour. If he sold, it goes to the war chest.
No. The crown goes to net buying: buys minus sells. A buy and a sell of the same size cancel out, and both still pay fees.
Some people sell; that is a market. Here every sell shows up as a trebuchet shot, pays tribute to the castle, and if enough of them come in one hour, it triggers the counter-charge: the war chest buys $SIEGE and burns it. Attackers never get anything from the treasury.
The Chronicler writes the chapter. The King loses the tithe that was still gathering. The whole war chest buys $SIEGE in ten parts across a ten-minute truce and every token bought is burned. Then a new age begins, and the first King is whoever buys most in the ruins.
An AI (Claude). It gets the facts of the bell or the fall from the castellan, the service that keeps the game, and writes the line. It never invents a number; every figure comes from the chain.
No. Burns and buybacks are facts we report, not a reason to buy. Memecoins can go to zero. Only use money you can lose.
Nothing is lost. The wall, the King and every fall are always worked out from the chain in order. Only the payouts and the counter-charge wait until it is back.
Every stone is a buy. Every crown is a race. Every fall is a chapter. Pick your side.